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Post by Rune on Jan 6, 2023 14:12:31 GMT
Btw, I'm becoming a Sony Disc-man Kinda fun getting discs again after all those years. Had the choice between digital and disc for GT7, but I like real things - just got GT7 today on disc too.
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Post by Rune on Jan 6, 2023 20:24:35 GMT
Hmmm, about 1 hour into Gran Turismo 7 I'm not that much impressed.
All those menus and locations, like the cafe and garage, I could not care less - I just want to drive.
And forcing me to see a 5 to 10 min intro was not cool.
What I love about F1 22 is that I can drive the fast cars in no time.
Having played racing games the last 35 years, starting with the usual slow garbage car just feels old school.
I just want access to the best cars without having to spend hours getting that.
Graphics are nice, but I think I like F1 22 VR much the same.
The great issue with PS5 is those horrible 30 fps. 30 fps should be abandoned completely, it ruins everything. I also started selecting best graphics for GT7, but then I got replays in those horrible 30 fps. Kinda ruined Ratchet and Clank to me - having to decide between best graphics in 30 fps or reduced graphics in 60 fps. Can't play in 30 fps, and annoys me getting a reduced version in 60 fps - ended up not playing the game.
I think I'll go back to F1 22 VR and await VR for GT7.
For now, this vid is close to my experience:
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Post by Pyroth309 on Jan 7, 2023 0:32:12 GMT
I do agree about the cafe stringing along. It's got its good and bad points. GT is not a pure simulation but more of a car collector game. As you advance through you unlock more and more cars. It's quite time consuming to get them all. It was fun to me to try to gold all of the driving challenges in the different cars.
And yes, Simulations are one of the categories that expose the weak CPU of consoles. Sims are CPU heavy games...consoles are very weak on the CPU side. They really struggle to hit 60 fps with the graphics jacked up. You're probably going to remain unsatisfied on the consoles Rune because there won't be any tweaking of options. For me, This is a good and bad thing. It's good because I know my experience is the same as everyone else..it's bad because I can't just upgrade and buy my way to better looking graphics lol. I'm hoping a PS5 "pro" edition comes and allows us to obtain more FPS for VR gaming like what happened with the PS4 Pro.
I'm hopeful though that with Foveated rendering and the optimizations that they can get us some sharp and clean looking textures in VR while maintaining enough smoothness to be playable. I wouldn't focus on the FPS though or you're gonna constantly be disappointed.
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Post by Rune on Jan 7, 2023 4:45:00 GMT
I do agree about the cafe stringing along. It's got its good and bad points. GT is not a pure simulation but more of a car collector game. As you advance through you unlock more and more cars. It's quite time consuming to get them all. It was fun to me to try to gold all of the driving challenges in the different cars. And yes, Simulations are one of the categories that expose the weak CPU of consoles. Sims are CPU heavy games...consoles are very weak on the CPU side. They really struggle to hit 60 fps with the graphics jacked up. You're probably going to remain unsatisfied on the consoles Rune because there won't be any tweaking of options. For me, This is a good and bad thing. It's good because I know my experience is the same as everyone else..it's bad because I can't just upgrade and buy my way to better looking graphics lol. I'm hoping a PS5 "pro" edition comes and allows us to obtain more FPS for VR gaming like what happened with the PS4 Pro. I'm hopeful though that with Foveated rendering and the optimizations that they can get us some sharp and clean looking textures in VR while maintaining enough smoothness to be playable. I wouldn't focus on the FPS though or you're gonna constantly be disappointed. Generally I'm fine with the PS5, it feels much like my old i7 7700K with the oc'ed GTX 1080. That rig could run anything on Ultra in 1920x1080. In many ways, 1080p seems perfect for the PS5. Ratchet and Clank has 3 modes, full graphics (30 fps), performance with some raytracing (60 fps) and performance with no ray tracing (60 fps - probably aimed at 4k res). The game seems to use auto-res much like Alyx, and performance with raytracing in 60 fps clearly is my best option. Auto-res can then scale all the way down to 1080p - but that's perfect using my 1920x1080, it can't do higher res anyway, but can benefit from super sampling. Antialiasing is very good in PS5 60 fps 1080p, I don't see jaggies. But I would imagine 60 fps in 4k is a struggle with much down sampling taking place? I do like games just working, but in 2022 30 fps no longer has any place - having devs spending time making 30 fps look the best seems misguided. 2c. I do hope foveated rendering can lift the PS5 to RTX 3080+ levels - but we cannot judge 2D trailers, everything looks good there, need to see through the PSVR2 lenses. Btw, coming from the roaring F1 cars and 200 mph in VR to small 80 mph mediocre compact Japanese cars in Gran Turismo 7 2D was quite the contrast, lol. Also the music in F1 22 is surprisingly great. For performance, I was more impressed with Forza Horizon 3 with the GTX 1080 - but Gran Turismo 7 looks close, and I've only seen few tracks (so far view distance seems smaller and the amount of trees/vegetation seems slightly reduced, but cars in GT7 may have more polygons).
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Post by Pyroth309 on Jan 7, 2023 4:50:36 GMT
I do agree about the cafe stringing along. It's got its good and bad points. GT is not a pure simulation but more of a car collector game. As you advance through you unlock more and more cars. It's quite time consuming to get them all. It was fun to me to try to gold all of the driving challenges in the different cars. And yes, Simulations are one of the categories that expose the weak CPU of consoles. Sims are CPU heavy games...consoles are very weak on the CPU side. They really struggle to hit 60 fps with the graphics jacked up. You're probably going to remain unsatisfied on the consoles Rune because there won't be any tweaking of options. For me, This is a good and bad thing. It's good because I know my experience is the same as everyone else..it's bad because I can't just upgrade and buy my way to better looking graphics lol. I'm hoping a PS5 "pro" edition comes and allows us to obtain more FPS for VR gaming like what happened with the PS4 Pro. I'm hopeful though that with Foveated rendering and the optimizations that they can get us some sharp and clean looking textures in VR while maintaining enough smoothness to be playable. I wouldn't focus on the FPS though or you're gonna constantly be disappointed. Generally I'm fine with the PS5, it feels much like my old i7 7700K with the oc'ed GTX 1080. That rig could run anything on Ultra in 1920x1080. In many ways, 1080p seems perfect for the PS5. Ratchet and Clank has 3 modes, full graphics (30 fps), performance with some raytracing (60 fps) and performance with no ray tracing (60 fps - probably aimed at 4k res). The game seems to use auto-res much like Alyx, and performance with raytracing in 60 fps clearly is my best option. Auto-res can then scale all the way down to 1080p - but that's perfect using my 1920x1080, it can't do higher res anyway, but can benefit from super sampling. Antialiasing is very good in PS5 60 fps 1080p, I don't see jaggies. But I would imagine 60 fps in 4k is a struggle with much down sampling taking place? I do like games just working, but in 2022 30 fps no longer has any place - having devs spending time making 30 fps look the best seems misguided. 2c. I do hope foveated rendering can lift the PS5 to RTX 3080+ levels - but we cannot judge 2S trailers, everything look good there, need to see through the PSVR2 lenses. Btw, coming from the roaring F1 cars and 200 mph to small 80 mph mediocre compact Japanese cars in Gran Turismo 7 was quite the contrast, lol. Also the music in F1 22 is surprisingly great. For performance, I was more impressed with Forza Horizon 3 with the GTX 1080 - but Gran Turismo 7 looks close, and I've only seen few tracks (so far view distance seems smaller and the amount of trees/vegetation seems slightly reduced, but cars in GT7 may have more polygons). Gran Turismo covers many aspects of motorsports...including F1. The F1 cars are pretty fast but obviously it's not as detailed or accurate as a game dedicated to F1. As far as 30 FPS...that will remain a thing on consoles because it's the only way they can compete with PC for visual fidelity. By cranking the graphics and dropping the FPS down to 30. That said, 30 fps on the console is not usually the same as 30 fps on a PC. Tv's have motion smoothing and other things that smooth it out and There is a lot of tricks Sony uses to make it feel fluid and smooth instead of coarse and choppy like a game feels on PC at 30 fps. They keep the frames a lot more consistent. That all said,,, it still feels sluggish compared to 90fps+ on a pc lol.
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Post by Rune on Jan 7, 2023 5:04:35 GMT
Btw, I can see many consider the PS5 Oberon similar to the Ryzen 7 3700X from 2019. Does seem close to my old beloved i7 7700K, but 3700X is faster for multi-core apps. In gaming, the 3700X is close to 8700K, but 8700K is the fastest: www.techpowerup.com/review/amd-ryzen-7-3700x/14.htmlWe're probably going to be fine, the i7 7700K could pull all my VR games in 90 fps. And PS5 games may win more due to optimizations, also multi-core. I'm thinking Gran Turismo 7 may suffer from being made for PS4 too, lowest common denominators may pull down amount of assets used on tracks and complexity of scenery. Same for Sackboy - while Ratchet and Clank being pure PS5 seems to reach much higher levels.
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Post by Rune on Jan 7, 2023 5:33:06 GMT
Btw, I'm running the PS5 on a Samsung 51" 60 Hz plasma. That tv has no MotionFlow 1000 Hz like my 85" 120Hz 4k Sony tv. I guess that tv could make 30 fps look like 60...
But the wife does not want the PS5 anywhere close to the 85", lol.
So I may be struggling a lot more with 30 fps than others.
Looking forward to better cars in GT7, right now GT7 feels like Grandma taking a Sunday drive compared to F1 22 ;-)
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Post by Rune on Jan 7, 2023 15:32:38 GMT
Hmmm, should have listened better to Pyroth, the Pulse 3D feels mediocre at best. Bass is muddy, high frequencies don't sound very good, and even at 100% the volume feels low.
Did change from chat to 100% game mode. And volume is ok-ish adding 6db to all parameters with the equalizer. Still sound quality feels mediocre compared to CV1 and especially Index - I'd say Index is on a whole other level.
3D sound needs much better drivers to clear up. I'll be keeping the Pulse 3D, then I can test against the in-ear headphones when PSVR2 arrives. Then I can try to see if I'll get used to the Pulse 3D, and if break-in of the membranes changes anything.
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Post by Pyroth309 on Jan 8, 2023 2:34:30 GMT
Yea, I found them lackluster too. I didn't buy them intentionally, it was the only PS5 bundle I could land back in early 2021 with the stock at the time so depleted. I still use mine but yea,,, they're probably the worst headphones I own. I just still use them because of the nice mute button on the side. I have a feeling with PSVR2 we will have to obtain some quality audio to get close to Index or CV1. I'll probably just use ear buds as I am not a fan of using over ear (which I prefer) over the top of a VR set.
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Post by Rune on Jan 8, 2023 10:42:27 GMT
Yea, I found them lackluster too. I didn't buy them intentionally, it was the only PS5 bundle I could land back in early 2021 with the stock at the time so depleted. I still use mine but yea,,, they're probably the worst headphones I own. I just still use them because of the nice mute button on the side. I have a feeling with PSVR2 we will have to obtain some quality audio to get close to Index or CV1. I'll probably just use ear buds as I am not a fan of using over ear (which I prefer) over the top of a VR set. I have other Sony headphones - about a quantum leap better in quality - but they also costed 5 - 10 times more. Still I got some JBL Bluetooth headphones priced like Pulse 3D, and the JBL headphones are much better for all frequencies. Can't help thinking Sony is cashing in on the Pulse 3D. The Pulse 3D actually got many good reviews - not sure what's happening there. There's also the H9, but you can't remove the mic, and that may be annoying for VR, maybe... Also H9 is about $350 over here - and if I end up not liking them too... Maybe better to hold my horses and check out the in-ear PSVR2 headphones first. Btw, was close to ordering a 4TB NVMe - can get one on sale for $530: - but again, maybe better to hold my horses until I've tried the PSVR2 and know if I like it... This would also lift the total price of PSV2 + PS5 etc to little more than $2k for me - could have gotten a RTX 4090 instead, but where's the fun in that, lol.
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Post by Rune on Jan 8, 2023 11:28:33 GMT
Ah, who am I kidding - just bought the drive The box looks kinda ... cute: Also found out I have 3 NVMe slots on my Asus Z590 mainboard - so I can just use it for the PC, if I don't like the PSVR2. Btw - I really don't spend much time on these drives - but found out I have 1 x 2280 and 2 x 22110 slots for NVMe on the PC mainboard, and that 22110 has full support for 2280. 22110 just means these slots support full length (110mm, 2280 means 80mm and 22mm width) - but full length is compatible with shorter size: Top: A 2280 slot - which supports the shorter 2260 and 2242 sizes. Bottom: A 22110 slot which supports all kinds of NVMes - as shown in this image (find the 22110 number - that's the full length, but screw holes for 2280, 2260 and 2242 are there too). I learn so much new stuff every day, lol (I've stopped building my rigs myself, so I'm getting rusty, sigh)
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Post by Rune on Jan 9, 2023 8:52:41 GMT
About 100 PSVR2 games have been announced:
I still have not completed several VR games I greatly enjoy and bought in 2017, I'm feeling the pressure, lol.
- And maybe a nice intro to eye tracking:
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Post by Pyroth309 on Jan 9, 2023 8:56:59 GMT
Yea it's going to have a full assortment of games at launch. Despite the naysayers, Sony is all in on VR. The biggest problem will be just the fact that there is only 30 million PS5's sold due to the supply shortages. I guess the silver lining/good news is that they sold more PS5's in December 2022 than any other month so far so demand is still high for them. It may take awhile for PSVR2 sales to escalate.
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Post by Rune on Jan 9, 2023 9:38:57 GMT
Yea it's going to have a full assortment of games at launch. Despite the naysayers, Sony is all in on VR. The biggest problem will be just the fact that there is only 30 million PS5's sold due to the supply shortages. I guess the silver lining/good news is that they sold more PS5's in December 2022 than any other month so far so demand is still high for them. It may take awhile for PSVR2 sales to escalate. I think the situation is getting better, at least in Scandinavia. Today I can get a PS5 for about $750, this was close to impossible in November and December (but Christmas sales may have depleted stocks). For $900 you can easily find a PS5 in stock, also in December. In early 2022 stocks were completely depleted over here. So no longer that hard to get one, depending on your budget.
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Post by Rune on Jan 9, 2023 22:54:28 GMT
Slightly disappointing with the pure PS5 pancake exclusives - those are games not even available for the PS4 - right now we got: Astro’s Playroom Demon’s Souls Destruction All-Stars Ratchet and Clank: Rift Apart Returnal Only 5 games, and Returnal is coming for PC it seems. Then we do have games available for both PS4 and PS5, like Gran Turismo 7 and Ragnarok, but such games were probably never made ground-up for PS5. I did give Ratchet and Clank another chance this evening and did enjoy it. Pulse 3D did help - even if the bass is muddy, voices are much better. The advantage of pure PS5 exclusives is that these games are coded to utilize every drop of power in the PS5. Ratchet and Clank does look like a game needing a fast RTX card. This is the quality I'd like to see - and not some PS4 port with enhanced surfaces. Like shown here, all environments in Ragnarok etc were made for the PS4 - the PS5 just has higher res (and higher fps, maybe better lighting), but the base game was totally designed for the PS4: youtu.be/IhoX-zTcfb8I don't consider Ragnarok a PS5 game, but a PS4 port enhanced for PS5. Designed only for PS5, then game could have been much different. Same for Sackboy, feels like I got tricked into buying another limited-poly PS4 port with shiny PS5 surfaces. For now, Ratchet and Clank is very impressive, and AstroBot too, everything else not so much. I have not tried Returnal or Demon's Soul. Maybe I should when I got more space to spare for pancakes :-)
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