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Post by Pyroth309 on May 26, 2021 8:12:53 GMT
Very Interesting.
Leaks indicate Eye tracking, a new inside out tracking system, and new design. Sounds like it may be a quest competitor.
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Post by kevinw729 on May 26, 2021 9:51:49 GMT
The Standalone update for Index, and the possible Index2 are serious opportunities for the VR community - especially given the leaks from the #CalistoProject teams. I think this kind of competition, and that represented by the Samsung announcement propose the biggest threat (outside of Sony) for Oculus, and could see their $3b investment nullified before it has even sold 6m units. The level of concern is such that a move to a FacebookMR only strategy has been mooted, a factor why interest in the Oculus brand going forward has been sidelined (a reason why we are sitting on this this forum now!)
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Post by dburne on May 26, 2021 16:26:56 GMT
Oh but of course there will be an Index 2 soon as I just recently purchased the full Index kit. That is ok though as I have a Vive Pro 2 on pre-order since I already have the Lighthouse tracking system.
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omegam4n
Senior Member
Posts: 488
Likes: 408
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Post by omegam4n on May 26, 2021 16:37:52 GMT
Well i still can't get a Index HMD but i did manage to get the knuckles, so maybe lady luck has worked in my favour.......Sorry dburne. lol
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Post by kevinw729 on May 26, 2021 19:30:58 GMT
Not really sure the Index was a good buy for non commercial. The Standalone Index2 will be a Focus3 and QuestPro competitor. And if Sony launch a PSVR2 that is also standalone.......
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Post by Pyroth309 on May 26, 2021 20:01:44 GMT
I recently bought an Index but only because I wanted the knuckles and base stations for Vive Pro 2. Hard to get the Base station 2.0's otherwise and I figure Valve would be more willing to help me with RMA down the road since I own the whole kit lol.
That said, I could see my Index still having a role in my PCVR gaming with games that are too intense for my Vive Pro to run. Since I don't plan to upgrade my GPU until 5000 series at the earliest, my 3090 pushing my Vive Pro 2 will be low on the power curve for quite awhile. Good chance I will have a better experience in the more graphical games with an Index HMD.
As far as a standalone, Yea I'm skeptical of all that. Need to see it first.
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Post by kevinw729 on May 26, 2021 21:51:47 GMT
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Post by Pyroth309 on May 26, 2021 22:08:14 GMT
Well that's interesting. Some kind of Brain interface?
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Post by Pyroth309 on May 26, 2021 22:16:53 GMT
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omegam4n
Senior Member
Posts: 488
Likes: 408
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Post by omegam4n on May 27, 2021 12:44:18 GMT
That looks like something the combine would place on your head to control you in HL3. lol
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Post by kevinw729 on May 27, 2021 15:20:57 GMT
I think its fair to say that what Valve have in the wings for their next VR headset / console systems will be as big a leap as VR Room was from Google Cardboard!
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Post by luciferous on May 29, 2021 7:21:08 GMT
Looking forward to what Valve will produce but standalone mobile games do not ring any of my bells. I’m in it for the full matrix experience, not sure we will get there in my lifetime.
I have an emotiv epoch and as fun as it was before the novelty wore off, I hope they have dramatically improved filtering out all the distortion and muscle interference And have some better idea of what the singles actually mean. The epoch was basically mapping patterns to actions. The emotive side was flakey to say the least.
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Post by luciferous on May 29, 2021 7:22:59 GMT
Looking forward to what Valve will produce but standalone mobile games do not ring any of my bells. I’m in it for the full matrix experience, not sure we will get there in my lifetime.
I have an emotiv epoch and as fun as it was before the novelty wore off, I hope they have dramatically improved filtering out all the distortion coming through the skull, muscle interference And have some better idea of what the signals actually mean. The epoch was basically mapping electrical patterns to actions. The emotive side was flakey to say the least. AI has come on considerably since then though.
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Post by Rune on May 29, 2021 10:39:37 GMT
Fun with all the focus on hardware and so little content. Personally I think Valve should concentrate on more high-quality Alyx-class content. Saw some Index users starting to sell their hmds due to lack of high-quality content - after having completed Alyx like 3 times, lol.
With Oculus leaving PCVR, Valve primarily concentrating on hardware could be a serious issue. Then again, maybe Valve is doing both, never could figure out that company. Maybe their leader is too relaxed...
Personally I truly love the Index hmd (ok, not for all games, but most), I really don't need more res or anything. I just want more Alyx class content - and I could be happy for years. Seriously.
None of my friends say "I don't want VR because the hmds are just too low-res and bad". No, they say they don't want VR because there's no content they want - and there's only 1 game (=Alyx).
I don't think that making the perfect hmd is very relevant for getting more persons to use VR. Unless it's backed-up by new high-quality content. Unfortunately making new high-quality content may take 4+ years, just like Alyx and Lone Echo 2. I think a continuous flow of great content might be the greatest obstacle for getting more persons to keep using VR.
Changing hmds fast, while content takes many years to create, might be a significant problem. Like Medal of Honor being made for CV1 oled and external tracking - and having to hold the sniper scope so close to the CV1 hmd that Touch touches the hmd - and then the game arrives after nearly 4 years to a would of inside-out tracking and lcd hmds (where holding the sniper scope so close to the hmd really is a problem).
Devs having to focus on so many hmds and tracking solutions might not be a good thing for high-quality content creation... 2c.
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Post by Pyroth309 on May 29, 2021 10:51:17 GMT
Fun with all the focus on hardware and so little content. Personally I think Valve should concentrate on more high-quality Alyx-class content. Saw some Index users starting to sell their hmds due to lack of high-quality content - after having completed Alyx like 3 times, lol. With Oculus leaving PCVR, Valve primarily concentrating on hardware could be a serious issue. Then again, maybe Valve is doing both, never could figure out that company. Maybe their leader is too relaxed... Personally I truly love the Index hmd (ok, not for all games, but most), I really don't need more res or anything. I just want more Alyx class content - and I could be happy for years. Seriously. None of my friends say "I don't want VR because the hmds are just too low-res and bad". No, they say they don't want VR because there's no content they want - and there's only 1 game (=Alyx). I agree somewhat. The thing with Valve is, they're innovative and innovation takes time. They likely feel like Index isn't a good enough experience to spend a bunch developing games for it. Gabe said something similar when it came out. Something like, we don't think headsets are good enough yet so we wanted to make a comfortable experience. (paraphrasing) Plus they have little motivation to do it themselves when they take sales percentage of all the developers selling on Steam. It's why I've always had a love/hate relationship with Valve. They're actually not lazy, they just spend enormous time trying to innovate and fail more than they succeed....which is how we get the infamous valve time.
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